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Creating Dense Foliage in VR: Part 2

In our previous section, we covered the basics of creating foliage in VR. This article reveals the important techniques used to hit framerate when working with dense foliage in VR. Difficult even under normal circumstances, creating forests or jungles in...

Creating Dense Foliage in VR: Part 1

As VR grows in popularity, new techniques for optimizing environments are rolling in all the time.  Since I just wrapped on a VR project, I thought I’d share some tricks I use to create dense foliage in scenes while keeping...
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Optimizing mobile VR character art

VR is a resource-hungry beast. So are characters. Doing them both on mobile means that you have to start planning right away for optimizing your mobile VR character art. You can’t get away with waiting until the last minute. Your...

Mobile VR Design Tips

Mobile gaming is a huge market – and mobile VR is possibly the VR killer app waiting to happen. There’s obvious potential for the developer that can nail down mobile VR design! But what does it take to make a...

Call of Duty Producer Joins Phosphor

  This past May Phosphor welcomed Keith “Morty” Morton to the team as Senior Games Producer. Morty brings to bear 20 plus years of experience in the game industry, including a 4 year stint as a Producer on the Call...

Brookhaven will be supporting Sony’s AIM Controller for PSVR at launch!

You can check out their blog write-up here! Here’s what we wrote: It was always our dream as little kids to be able to take the arcade shoot ’em up into our living room. We could have never imagined that more...

Ford built a High-Tech Hub in New York that Features our Future Mobility VR Experience!

Feel free to read it on Digital Trends here. Ford isn’t just a car company anymore. As a part of its effort to build a portfolio of products that empower smarter cities, the car-maker has opened its first FordHub in...

Our Partnership with Ford!

We’re proud to team up with Ford to help envision the future of technology and mobility in automobiles. Detroit Free Press checked out our two projects, Last Mile and Future Mobility VR Experience and loved them. Check out their write...

Waypoint thinks Gemini: Heroes Reborn was “Totally Good!”

Patrick had this to say about the game: I almost put this on my list out of principle; it’s a game that should have been bad but wasn’t! In fact, it was totally good. Ignore the Heroes brand and play...

The Brookhaven Experiment unleashes on PSVR!

We at Phosphor are huge fans of survival horror, going back to the original Resident Evil and Silent Hill games on Playstation. Virtual reality seemed like the perfect medium to express the sense of terror and helplessness you feel in...