Posts filed under: VR

Crisis on the Planet of the Apes came out this week, and what they’re doing with locomotion mechanics is an interesting take on VR immersion....
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When it comes to VR game development, we usually think of the visual element first. And it’s obviously super important! But sound is just as important to building a convincing virtual world. In fact, the wrong audio can completely ruin...
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This article reveals some important LOD techniques used to hit framerate when working with dense foliage in VR. Difficult even under normal circumstances, creating forests or jungles in VR means we really have to step up our game!...
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As VR grows in popularity, new techniques for optimizing environments are rolling in all the time.  Since I just wrapped on a VR project, I thought I’d share some tricks I use to create dense foliage in scenes while keeping...
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VR is a resource-hungry beast. So are characters. Doing them both on mobile means that you have to start planning right away for optimizing your mobile VR character art. You can’t get away with waiting until the last minute. Your...
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